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Hello Darkfrog & Friends ... ! I wanna make it a multiplayer game too !
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kine
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13
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3015
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June 19, 2008, 12:45:13 PM
by darkfrog
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How does PhysicsNetworking work?
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wolfgang
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7
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1210
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April 01, 2009, 02:59:09 AM
by TheMatrix154
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How to communicate controls/forces from CLient to Server?
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pakfront
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13
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2936
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January 15, 2006, 04:00:45 PM
by darkfrog
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internet game: P2P vs client-server ? propagation time /2 vs chaos ?
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kine
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1
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784
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June 16, 2008, 07:37:43 AM
by darkfrog
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JMEPhysicsGraphicalController / DynamicPhysicsNode
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Wile
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1
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962
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February 06, 2008, 05:00:13 PM
by darkfrog
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lightweight server rather than PhysicsNetworkingServer
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bm212
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3
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1503
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May 26, 2006, 11:53:54 AM
by darkfrog
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Most recent version?
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Spacecookies
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6
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1679
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March 17, 2006, 07:56:21 AM
by darkfrog
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propagating new physics objects from one client to another
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bm212
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7
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2129
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July 26, 2006, 08:08:31 AM
by darkfrog
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Source Repository
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darkfrog
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11
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2720
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March 28, 2008, 03:12:24 PM
by darkfrog
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What limitations for a synchronizemessage ?
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kine
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3
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926
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June 13, 2008, 02:23:31 PM
by darkfrog
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