Hello !
So after thinking to it a bit, I decide to make a distributed simulation (because I love this concept ) , where each player physics is simulated with the whole track on its machine. Don't even try to make me change my view

(btw a game should contains up to 16 cars at the same time, no less than 32 rockets, 200 bullets, added what I haven't thinked of now ... : oil, mines etc ... )
When two car get proach, both are computed on the computer with the less processor load, and with 3 cars the same etc ...
so this is a full distributed simulation.
I plan to send packets containing the whole physic player information (+speed etc ... ) , so the simulation can be continued on each pc, and full physic reckoning may be ok.
I may keep a server for transiting information, and maybe recreate one dynamically if the first doesn't respond anymore.
At the limit, On old PCs, with this kind of distribution, the physic simulation of the old PC player could easily be done on others more recent ones ... (I'll take a look at it later too....)
Because I have complex messages to send, I plan to use your chat class to send distribution informations and orders (It is the best solution, isn't it ? )
That's it !

I'll keep you informed of my progresses ...
Kine
Kine