Well, yes and no on OpenGL. Yes I've been actively moving forward with OpenGL in jSeamless, but not with the 1.x codebase. I'm currently developing jSeamless 2.0 that abandons the whole "UI abstraction" concept in favor of doing everything in straight-Java. With Java 1.6u10+ applets are now a viable choice for the web, and with that comes a new direction for jSeamless to pursue utilizing one implementation (OpenGL) that can run client-side as an Applet, WebStart, or stand-alone application. You can check out the new branch here:
http://jseamless.googlecode.com/svn/framework/branches/2.0/The forum and my blog (
http://www.matthicks.com) are the best ways to keep up with progress on projects.
Galaxies Beyond and game development in general has been put on the backburner for a while, but with the new direction of jSeamless it is slowly but surely turning into a UI framework + 3D engine, so though I'm pursuing jSeamless for business needs now, it will further my development of games in the future.