JMEPhysicsGraphicalController:
I got it to pretty much work, but there is one problem: If I register a player on the server's client, and then if I connect a client I get the error:
java.lang.ClassCastException: com.captiveimagination.jgn.synchronization.message.Synchronize3DMessage cannot be cast to com.captiveimagination.jgn.synchronization.message.SynchronizePhysicsMessage
But, this only happens when the server has a registered player. If the server does not have a registered player, I can connect clients all I want with no errors and they see eachother just fine.
So, I dont know if you would want to use this, but I am offering this simple demonstration of physics synchronization for if you want to put them into the addon as a sort of demonstration for new people, if not that is also OK.
What I would really like to know is why do you think I am getting that odd error if I register a player on the server?
Here are the files btw:
http://www.mediafire.com/file/wnty4wanyjh/JGN_JME_Physics.zip